📄️ Signal:fire 🟪
The :fire function fires all the event listeners on the other side of the connection. If called from the client it will fire all the events attached in the server. If called from the server it will fire all the events attached on the client side. Can take an infinite amount of arguments.
📄️ Signal:fireAll 🟪
Thefire function. The main difference is that it fires all the clients instead of a single client when called from the server. This function cannot be called from the 🟦client!
📄️ Signal.Event ⚡
This is an event that can be attached to a signal on both the client and the server. It gets called whenever someone :fire's the signal associated to this signal.