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ProNet.getSignal 🟪

Gets a signal that was created on the server. Works to catch signals created at run-time as well.

Parameters:

NameTypeDescription
signalNamestringThe name of the signal

Returns:

NameTypeDescription
existingSignalProNet.SignalReturns a signal connection

Example:

--Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")

--Dependencies
local ProNet = require(ReplicatedStorage.ProNet)

local testSignal : ProNet.Signal = ProNet.getSignal("TestSignal")