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SignalType 🔗

Simple enum to identify the type of connection that we want to create.

Example:

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ProNet = require(ReplicatedStorage.ProNet)

local exampleSignalType : ProNet.SignalType = ProNet.SignalType.Event
NameDescription
EventCreates a remoteEvent type connection
FunctionCreates a remoteFunction type connection