SignalType 🔗
Simple enum to identify the type of connection that we want to create.
Example:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ProNet = require(ReplicatedStorage.ProNet)
local exampleSignalType : ProNet.SignalType = ProNet.SignalType.Event
| Name | Description |
|---|---|
| Event | Creates a remoteEvent type connection |
| Function | Creates a remoteFunction type connection |