createElement
This is the main and only function that exists. It returns a Roact.Element with the given parameters. You'll use it the same exact way as you would use Roact.createElement with the difference that you can feed it a fourth argument to specify how would you prefer to see it being animated.
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Roact = require(ReplicatedStorage.Packages.roact) --Use whatever path you have for your Roact
local RoactMotion = require(ReplicatedStorage.RoactMotion)(Roact) --Replace ReplicatedStorage.RoactMotion with whatever path you need
Roact.mount(Roact.createElement("ScreenGui", {}, {
RoactMotion.createElement("TextButton", { --Here we replaced Roact with RoactMotion
AnchorPoint = Vector2.new(0.5, 0.5),
Position = UDim2.fromScale(0.5, 0.5),
Size = UDim2.fromOffset(100, 50),
Text = "Hello world!",
BackgroundTransparency = 0,
},
nil)
}), Players.LocalPlayer.PlayerGui, "TestGUI")
Parameters
className : string | The instance you want to be created |
---|---|
properties : {[string]:any} | The properties for the instance that will be created |
children : {[string]:Roact.Element} | The children of the instance |
animationObject : RoactMotion.AnimationObject | The events, animations and controller for the RoactMotion element |
Returns
Roact.Element |
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