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ForcedSave

Forces a users data to get saved. By default the data gets saved when a user leaves but for extra security you can also force it after an important action (E.g purchase done with robux).

Parameters:

NameTypeDescription
playerplayerThe target player for the data save

Returns:

NameTypeDescription
void

Example:

local ServerScriptService = game:GetService("ServerScriptService")
local ProStore3 = require(ServerScriptService.ProStore3)

ProStore3.PlayerJoined:Connect(function(player : Player)
--Do some data changes here
ProStore3.Set(player, "level", 100)
---------------------------

ProStore3.ForcedSave(player)
end)