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{
"functions": [
{
"name": "_Init",
"desc": "Initializes the events for CountryService and loads the country codes",
"params": [],
"returns": [
{
"desc": "",
"lua_type": "()"
}
],
"function_type": "method",
"private": true,
"source": {
"line": 44,
"path": "src/CountryService/init.lua"
}
},
{
"name": "_InitServer",
"desc": "Inits necessary code on the server-side",
"params": [],
"returns": [
{
"desc": "",
"lua_type": "()"
}
],
"function_type": "method",
"realm": [
"Server"
],
"private": true,
"source": {
"line": 68,
"path": "src/CountryService/init.lua"
}
},
{
"name": "_InitClient",
"desc": "Inits necessary code on the client-side",
"params": [],
"returns": [
{
"desc": "",
"lua_type": "()"
}
],
"function_type": "method",
"realm": [
"Client"
],
"private": true,
"source": {
"line": 90,
"path": "src/CountryService/init.lua"
}
},
{
"name": "GetCountryByCode",
"desc": "Returns the country object by the country code. By default this returns the United States\nin case it cannot find any country with the given code\n\n```lua\nlocal CountryService = require(ReplicatedStorage.CountryService)\n\nlocal country: CountryService.Country = CountryService:GetCountryByCode(\"US\")\nprint(country.name) -- United States\nprint(country.emoji) -- 🇺🇸\nprint(country.decal) -- rbxassetid://123456789\n```",
"params": [
{
"name": "countryCode",
"desc": "",
"lua_type": "string"
}
],
"returns": [
{
"desc": "",
"lua_type": "Country"
}
],
"function_type": "method",
"source": {
"line": 121,
"path": "src/CountryService/init.lua"
}
},
{
"name": "GetAllCountries",
"desc": "Returns all the countries that exist in a dictionary format\n\n```lua\n\nlocal CountryService = require(ReplicatedStorage.CountryService)\n\nlocal countries: {[string]: CountryService.Country} = CountryService:GetAllCountries()\n\nfor code, country: CountryService.Country in countries do\n print(code, country.name) -- Will print every existing name and code\nend\n```",
"params": [],
"returns": [
{
"desc": "",
"lua_type": "{[string]: Country}"
}
],
"function_type": "method",
"source": {
"line": 141,
"path": "src/CountryService/init.lua"
}
},
{
"name": "GetMyCountry",
"desc": "Returns your own Country. Only works when called from a client script\n\n```lua\nlocal CountryService = require(ReplicatedStorage.CountryService)\n\nlocal country: CountryService.Country = CountryService:GetMyCountry()\nprint(country.name) -- United States\n```",
"params": [],
"returns": [
{
"desc": "",
"lua_type": "Country?"
}
],
"function_type": "method",
"realm": [
"Client"
],
"yields": true,
"source": {
"line": 160,
"path": "src/CountryService/init.lua"
}
},
{
"name": "GetMyCountryCode",
"desc": "Gets the country code of the player. Only works when called from a client script\n\n```lua\nlocal CountryService = require(ReplicatedStorage.CountryService)\n\nlocal countryCode: string = CountryService:GetMyCountryCode()\nprint(countryCode) -- US\n```",
"params": [],
"returns": [
{
"desc": "Country Code",
"lua_type": "string"
}
],
"function_type": "method",
"realm": [
"Client"
],
"yields": true,
"source": {
"line": 183,
"path": "src/CountryService/init.lua"
}
},
{
"name": "GetPlayerCountryCode",
"desc": "Gets the country code by the player object\n\n```lua\nlocal CountryService = require(ReplicatedStorage.CountryService)\n\nlocal countryCode: string = CountryService:GetPlayerCountryCode(player)\nprint(countryCode) -- US\n```",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [
{
"desc": "Country Code",
"lua_type": "string"
}
],
"function_type": "method",
"source": {
"line": 201,
"path": "src/CountryService/init.lua"
}
},
{
"name": "GetPlayerCountry",
"desc": "Gets a country object by the player object\n\n```lua\nlocal CountryService = require(ReplicatedStorage.CountryService)\n\nlocal country: CountryService.Country = CountryService:GetPlayerCountry(player)\nprint(country.name) -- United States\n```",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [
{
"desc": "",
"lua_type": "Country"
}
],
"function_type": "method",
"yields": true,
"source": {
"line": 220,
"path": "src/CountryService/init.lua"
}
},
{
"name": "_ServerPlayerAdded",
"desc": "Used to grab the player country",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [
{
"desc": "",
"lua_type": "()"
}
],
"function_type": "method",
"realm": [
"Server"
],
"private": true,
"source": {
"line": 233,
"path": "src/CountryService/init.lua"
}
},
{
"name": "_ClientPlayerAdded",
"desc": "Used to grab the player country",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [
{
"desc": "",
"lua_type": "()"
}
],
"function_type": "method",
"realm": [
"Server"
],
"private": true,
"source": {
"line": 247,
"path": "src/CountryService/init.lua"
}
},
{
"name": "_PlayerRemoved",
"desc": "Used to clear up the cache",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [
{
"desc": "",
"lua_type": "()"
}
],
"function_type": "method",
"private": true,
"source": {
"line": 269,
"path": "src/CountryService/init.lua"
}
},
{
"name": "_GetCountryCode",
"desc": "Gets the code from a players country",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [
{
"desc": "",
"lua_type": "string"
}
],
"function_type": "method",
"private": true,
"source": {
"line": 282,
"path": "src/CountryService/init.lua"
}
},
{
"name": "_WaitForPlayerCode",
"desc": "Waits for the player code to be retrieved",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [
{
"desc": "",
"lua_type": "string?"
}
],
"function_type": "method",
"private": true,
"source": {
"line": 317,
"path": "src/CountryService/init.lua"
}
}
],
"properties": [
{
"name": "Country",
"desc": "Contains the Country class used to retain country data",
"lua_type": "Country",
"source": {
"line": 26,
"path": "src/CountryService/init.lua"
}
},
{
"name": "_cachedCodes",
"desc": "Contains the Country class used to retain country data",
"lua_type": "{[Player]: string}",
"private": true,
"source": {
"line": 35,
"path": "src/CountryService/init.lua"
}
}
],
"types": [],
"name": "CountryService",
"desc": "Contains all the methods from this library. It is used to get names, icons and flags for\nevery country that exists",
"source": {
"line": 19,
"path": "src/CountryService/init.lua"
}
}